![]() ![]() Thank you so much for your understanding - we can't wait for you to play what we've been working on. KOOP ha anunciado un ligero retraso en su novela visual protagonizada por dinosaurios Goodbye Volcano High, que del 15 de junio pasa al 29 de agosto. Available on PS5 PS4 Release date: To be confirmed Supported languages Game Information Game overview Goodbye Volcano High is a branching narrative adventure about the end of an era and the start of a love story. Soon, we'll be premiering another public demo and we hope you'll all have the chance to check it out. It will be available for PlayStation 5, PlayStation 4, and PC via Steam. We need a bit more time to make sure all that work really shines! We've been so honoured to hear such a positive response to our demo. KOOP has delayed Goodbye Volcano High from its previously planned June 15 release date to August 29. GVH is a really special project for us and everyone on our team has done incredible work on this game. I know this isn't the easiest thing to hear-it is a difficult thing for us to do. Originally scheduled for June, this is only a delay of a couple months for. Goodbye Volcano High is an upcoming narrative adventure indie game developed and published by Montreal-based studio KOOP. This delay also moves our launch date out of a very busy June release calendar, opening us up to more incredible opportunities, and gives the game a greater chance of success. Publisher and developer KOOP announced that Goodbye Volcano High has been delayed to an Augrelease date. ![]() ![]() Meeting our original launch date would require our team to work nights, weekends and early mornings to ship and risk burning people out. Plus, we're a studio that prides itself on avoiding crunch. We don't want to release anything less than the best version of the game we have been making throughout our development cycle. Goodbye Volcano High: a hybrid cinematic narrative/rhythm game/coming of age/interactive movie experience. This would mean delivering something much different than what we've envisioned and worked toward. The reality is that, with our current workload, we could not have met our June launch date without significant cuts to the quality and scope of the game. ![]()
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